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Vol. 3 No. 2 (2022)
Vol. 3 No. 2 (2022)
DOI:
https://doi.org/10.52802/crm.v3i2
Published:
2022-12-02
Articles
SOSIODRAMA BERBASIS VISUAL NOVEL GAME : TEKNIK BIMBINGAN KELOMPOK PADA PEMBELAJARAN JARAK JAUH
Aprillia Dewi Puspa Lestari
37-42
pdf
APLIKASI RILIV BERBASIS SYNCHRONOUS SEBAGAI PELAYANAN DALAM CYBER COUNSELING DI ERA DIGITAL
Rega Saphira
43-50
pdf
EFEKTIVITAS TEKNIK SELF MANAGEMENT UNTUK MEREDUKSI KECANDUAN GAME ONLINE DI SMP PURNAMA KESUGIHAN
Retno Dian Puspaningrum
51-56
pdf
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