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  1. Home /
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  3. Vol. 3 No. 2 (2022)

Vol. 3 No. 2 (2022)

DOI: https://doi.org/10.52802/crm.v3i2
Published: 2022-12-02

Articles

  • SOSIODRAMA BERBASIS VISUAL NOVEL GAME : TEKNIK BIMBINGAN KELOMPOK PADA PEMBELAJARAN JARAK JAUH
    Aprillia Dewi Puspa Lestari
    37-42
    • pdf
  • APLIKASI RILIV BERBASIS SYNCHRONOUS SEBAGAI PELAYANAN DALAM CYBER COUNSELING DI ERA DIGITAL
    Rega Saphira
    43-50
    • pdf
  • EFEKTIVITAS TEKNIK SELF MANAGEMENT UNTUK MEREDUKSI KECANDUAN GAME ONLINE DI SMP PURNAMA KESUGIHAN
    Retno Dian Puspaningrum
    51-56
    • pdf
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Bimbingan dan Konseling, Universitas Nahdlatul Ulama Al Ghazali (UNUGHA) Cilacap

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